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Question by falconer · Mar 31, 2013 at 11:50 AM · networkingspawncar gamewheel colliders

Assigning wheel collider of a spawned car to variable using script

Hello, I'm working on a network multiplayer car game. I want to stop the car after the car reaches a deadline. For that I'm checking if the wheel collider hits the plane used for the deadline. Now since I'm using spawning, a clone car comes into the scene whenever I start a new server or connect to the existing one. How can i assign the wheel collider to the variable using script?

here's the code that i'm using to check if the race is finished:

 var pastTime : float;
     var myWC : WheelCollider;
     private var isFinished : boolean = false;
     var guiTime : GUIText;
      
     function Update () {
     var hit : WheelHit;
     if(myWC.GetGroundHit(hit)) {
      if(hit.collider.gameObject.tag == "finish")  {
       isFinished = true;
      }
     }
      
     if(!isFinished) {
      pastTime += Time.deltaTime;
     }
      
     guiTime.text = pastTime.ToString();
     }
 
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Answer by falconer · Apr 01, 2013 at 03:25 PM

I found the answer, just incase anybody comes across the same issue, here's the soultion

 var myWC : WheelCollider;
     function Start() {
       myWC = transform.Find("/car1(Clone)/WheelCOlliders/ColliderFR").collider as WheelCollider; 
     
     }
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