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Question by
Developer1212 · Feb 04 at 11:02 PM ·
animationblenderblender-exportingblender animationinverse kinematic
No sign of baked IK animation when importing to unity
Hey Guys,
I've made a really basic idle animation for one of my characters in blender (I set a few IK constraints to various limbs and I parented them all to one object, which I animate to move up and down). However, when I import this to unity (via either .blend or a baked .fbx) I neither see the animation in the game, nor in the animation preview in import settings, nor do I see any animator/animation components that come with the prefab. Any fixes would be greatly appreciated. Thanks!
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