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Question by $$anonymous$$ · Apr 09, 2016 at 01:26 AM · c#saveloadserializesave-to-filewrite data

How to save&load every Transform data of a child of a GameObject?

Hi, I want to know, How do I save every child within a GameObject called BuildingParts, I want to save the Name, Position and Rotation of the Object into a file called "SaveData.save", I've tried using Xml but players could then easily edit the Xml files. Afterwards, a Load function to load all the saved data but Instantiating Prefabs to the according Position and Rotation and then rename to the saved Name.

  • BuildingParts
    1. Part1

    2. Part2

    3. Part3

Thanks in advance! :)

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