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Question by Rickler · Apr 08, 2016 at 03:34 PM · coroutinesevents

Wait until event fires in coroutine

I have a coroutine that handles the tutorial section of my game. At a certain point, I need it to stop until a button has been pressed. That button already fires an event. The function called by the event is a void myfunc (myObj foo) type.

Is there a way to listen to such event inside the tutorial coroutine (which is already running)?

If not, is there another way to listen to the button in my coroutine?

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avatar image Fredex8 · Apr 09, 2016 at 01:00 AM 0
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Have the button press set a bool to true and the coroutine repeat until that boolean is true and then do whatever it needs to do after.

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