Question by 
               BeanBoy29 · Jul 25, 2019 at 05:41 AM · 
                gameobjectvelocityaddforce  
              
 
              How to speed up an object with AddForce?
I have a game object that is flying around everywhere. I would like to slow it down, or speed it up with a button or two. I could just do something like: 
sphere..AddForce(new Vector3(+1, +1, +1), ForceMode.Impulse); 
but that is only effective in one direction. What do I need to do? 
               Comment
              
 
               
              Answer by jintaenate · Jul 25, 2019 at 09:47 AM
             Vector3 force;
             if (Input.GetKey(KeyCode.Alpha1))
             {
                 // add variable multiplier to field
                 force = Vector3.one * speedMultiplier;
             }
             else {
                 force = Vector3.one;
             }
 
    
             Sphere.AddForce(force, ForceMode.Impulse);
 
 
this will work
This dose not work, it makes the Sphere go to the top right corner, but I would like to speed it up no matter which direction it is going
Your answer
 
 
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