Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by ipueyo · Apr 08, 2016 at 09:08 AM · unity 5unity5webglping

Problem exporting solution to WebGL

Good morning,

I'm using Unity 5.3.3f1 Personal and into my code I have to use the Unity Ping class ( http://docs.unity3d.com/ScriptReference/Ping.html ). The building and execution in internal Unity Player (attached image) runs properly. However when I try to export this solution to WebGL, I recieve the next error:

"error CS0246: The type or namespace name 'Ping' could not be found. Are you missing a using directive or an assembly reference?"

This is the C# source code with the related Ping code:

 using UnityEngine;
 using System.Collections;
 using System.Text;
 using System.Collections.Generic;
 using LitJson;
 
 public class PingScript : MonoBehaviour
 {
     string Url = null, pingAddress = "192.168.0.180";
 
     float pingStartTime;
     
     // Use this for initialization
     void Start()
     {        
         CheckServerIp();
         if (Url == null)
         {                        
             pingAddress = "192.168.1.210";
             CheckServerIp();
         }
         print(Url);
     }
 
     // Update is called once per frame
     void Update()
     {
         if (Url != null)
         {
             //Do something
         }
     }
 
     void CheckServerIp()
     {
         bool internetPossiblyAvailable;
         switch (Application.internetReachability)
         {
             case NetworkReachability.ReachableViaLocalAreaNetwork:
                 internetPossiblyAvailable = true;
                 break;
             default:
                 internetPossiblyAvailable = false;
                 break;
         }
         if (!internetPossiblyAvailable)
         {
             Url = null;
         }
         Ping ping = new Ping(pingAddress);
         pingStartTime = Time.time;
         if (ping != null)
         {            
             if (ping.isDone)
             {                
                 if (ping.time >= 0)
                 {                    
                     Url = "http://" + pingAddress + ":3200/api/pumpvalues";
                 }
             }
         }
     }
 }

alt text

Kind regards.

unityinternalplayer.jpg (22.8 kB)
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by Chronovore · Apr 13, 2016 at 06:46 PM

According to the documentation, Unity's WebGL only supports WWW and UnityWebRequest classes.

  • WebGL Networking

The article also links to a free asset that enables some network functionality: https://www.assetstore.unity3d.com/en/#!/content/38367e

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

86 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

,WebGL exchanging elements in browser 0 Answers

How can i add a new item in dropdown options ? 1 Answer

Corrupt file 1 Answer

2D Android Game Rapid Jumping Problem,Unity 2018.2.9f1 Android 2d Speed Jumping 0 Answers

Can someone please help me fix the script? in unity3D to move forwards and backwards by swiping to the screen,Rotate and move forward script not working 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges