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Question by Raguloso · Apr 08, 2016 at 06:40 AM · guitextcollision detectiontriggersbox

How do you display a text box on the GUI after a trigger

So I'm just beginning and I'm writing a simple script so that when the player collides with an enemy it gets destroyed and i want to display a 'You Lost!'/Game over text. The collision happens, player gets destroyed but text doesnt show, why? or else teach me a better way of doing the same thing. Also showText is defined as a private boolean variable.

     void OnCollisionEnter2D(Collision2D coll)
     {
         if (coll.gameObject.tag == "enemy")
         {
             Destroy(gameObject);
            bool showText = true;
         }
     }
     void OnGUI(bool showText)
     {
         if (showText == true)
         GUI.Box(new Rect(0, 0, Screen.width, Screen.height), "You Lost");
     }
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Answer by Ali-hatem · Apr 08, 2016 at 10:39 AM

use the new UI system : using UnityEngine.UI; :

 public Text GameOver;
 void Start(){
 GameOver.gameObject.SetActive (false);
 }
      void OnCollisionEnter2D(Collision2D coll)
      {
          if (coll.gameObject.tag == "enemy")
          {
              Destroy(gameObject);
              GameOver.gameObject.SetActive (true);
          }
      }
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