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Question by snon200 · Apr 07, 2016 at 05:43 PM · unity 5errornetworking

The name `isLocalPlayer' does not exist in the current context

hi, can someone please help me and let me know why im getting this error? thanks.

Assets/PlayerSetup.cs(11,14): error CS0103: The name `isLocalPlayer' does not exist in the current context

 using UnityEngine;
 using UnityEngine.Networking;
 
 public class PlayerSetup : MonoBehaviour
 {
     [SerializeField]
     Behaviour[] componentsToDisable;
 
     void Start()
     {
         if (!isLocalPlayer)
         {
             for(int i = 0; i < componentsToDisable.Length; i++)
             {
                 componentsToDisable[i].enabled = false;
             }
         }
     }
 }
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Answer by QuintonH · Apr 07, 2016 at 05:50 PM

You're inheriting your PlayerSetup class from the MonoBehaviour class, you should be inheriting from NetworkBehaviour.

Link to NetworkBehaviour documentation with example: http://docs.unity3d.com/ScriptReference/Networking.NetworkBehaviour-isLocalPlayer.html

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avatar image snon200 · Apr 07, 2016 at 06:36 PM 0
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that does it, thanks.

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Answer by unity_DA0A7C5DC4CBE3FA9647 · Apr 29 at 10:31 AM

Just type up there right before using using UnityEngine; using Mirror;

Your Error Will be solved ...........! Enjoy

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