Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Coercer · Aug 18, 2014 at 05:54 AM · sceneloadlevel

Changing scenes by pressing a key?

Okay so this is probably one of the easiest things to do but somehow I'm having problems. Basically I have a scene with just a camera and a GUI Texture that explains the game's controls. I want the player to press "Space" to continue to the game. Here's the script:

     if(Input.GetKeyDown(KeyCode.Space)){
     Application.LoadLevel("Level1");
 }

Yes, Level1 is in the Build Settings. I've attached it to the camera with no luck, the GUI Texture, and even created an empty. I can't get it to work no matter what. I'm sort of new to this so I apologize in advance for the stupidity haha. Any help is appreciated. Thanks!

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image JustFun · Aug 18, 2014 at 06:46 AM 0
Share

This piece of code works well. The problem is in other place.

  1. Is this code placed in Update() or FixedUpdate() function?

  2. Is the scene file name exactly "Level1.unity"?

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by Dogg · Aug 18, 2014 at 07:10 AM

Just as "JustFun" said. The code needs to be in the Update function, and make sure the scene is named Level1. It works perfectly fine with me. Here's how I implemented your code:

 void Update(){
                 if (Input.GetKeyDown (KeyCode.Space)) {
                         Application.LoadLevel ("Level1");
                 }
         }

I have it on my menu script on the Main Camera. Try it out.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Coercer · Aug 18, 2014 at 07:35 AM 0
Share

Thanks alot! Also thank you JustFun. I can't believe thats all I had to do...haha.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

Teleporter 2 Answers

Load scene on button press 4 Answers

Application.LoadLevel Strange Problem 2 Answers

Can a script be loaded to a next scene? 3 Answers

Enter building script for a open world game 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges