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Question by SabrinaPage · Apr 07, 2016 at 05:42 PM · c#3d

How do you make a function available to a character, depending on what they are holding? C#

I am making a short game where the player character is able to pick up a powerup which then allows projectile attacks to happen. I'm quite a noob with coding, and I'm trying this in C#

By default the PC can do melee attacks, but I am trying to figure out how to specify 'if character is holding a gun, they can now shoot bullets'. I have the actual animation and controls prepared, but I know I'm missing something to check if the PC is holding the gun. Here is my code so far (I'm removing the code for other controls from this part):

void Update () {

         if (Input.GetButtonDown ("Fire1")) {                                                 
             animator.SetTrigger ("Punch");                                                                    
         }

         if (Input.GetButtonDown ("Fire2"))                                                                         
         {
             animator.SetTrigger ("Shooting1Hand");                                                                // plays shoot animation when spell button is pressed
         }
     } 

Any help would be much appreciated!

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Answer by b1gry4n · Apr 07, 2016 at 10:45 PM

         bool hasGun;
 
         if (Input.GetButtonUp("Fire1")) // order of operations. GetButtonUp will trigger last.  ( GetButtonDown > GetButton >GetButtonUp)
         { 
             if (canShoot)
             {
                 //do shooting stuff here
             }
             else {
                 //do punching stuff here
             }
         }
         if (Input.GetButton("Fire2") && hasGun) // as the player holds down the button and has a gun
         {
             canShoot = true; // the player can shoot
         }
         else {
             canShoot = false; // the player can not shoot, they are either not holding the button down OR they dont have a gun
         }

GetButtonDown is only true for 1 frame just as the button is pressed. GetButton is true for the duration of the pressed button. GetButtonUp is true on the last frame the button is lifted.

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