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About a realistic indoor scene...
Hi All,
I'm trying to build a indoor scene with realistic looking lights and maps.
I tried to bake all textures in 3DsMax and import to Unity but the results was not so good as i want. Maybe because of my low experience on it. So what i want to ask is, which way should i choose to archive the realistic look. Should i just work with lightmaps, or is it just enough to work with lights in Unity.
I modelled all the stuff and all uv's are wrapped. Just want to know, if you guys have another way to achieve the realistic look.
The way i tried is :
Modelling Stuff > Bake All Textures with Light Maps > Import Into Unity > Set the Ambient Light to Pure White.
What technics would you use to achieve the quality like in the image below in Unity ? Just want to know the name of the way, no need to explain it long way, because i dont want to take your time for that.
I'm trying to learn that since a week, searched the forums already.
I will be really happy, if you guys give an answer to light my way into it.
Thanks...
mostly what you are seeing is extremely good quality $$anonymous$$O$$anonymous$$$$anonymous$$A$$anonymous$$ING ... a leading expert made the textures and models themselves.
The answer could be: buy excellent models from an online "model warehouse". You can usually download a free demo to try the quality.
I have no problem with detalied modelling. The problem what i have is to not achieve a realistic lighting like the image in the post. But thanks.
Answer by Ömer Ergün · May 28, 2013 at 10:26 AM
I modelled all the stuff in 3dsmax and prepaid the textures and opened the UV's, after that i copied the opened UV's to UV map channel 2. Every model in the scene had 2 UV channels at the end. First one was for texturing and the second one was for light mapping. The Unity Beast did the rest. Great tool btw..
Answer by Frostbite23 · Jun 24, 2013 at 04:37 AM
you can use unitys lightmapper tool to lightmap your scene though. if you want go into depth with lightmapping your scene in a realistic way you can check out the documentation that unity provided, it helped me out on my scenes that i lightmapped.
P.S is that picture is done in unity, if so thats by far the most realistic indoor scene i've ever seen