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Question by lyh1 · Apr 07, 2016 at 03:31 PM · unity 5monobehavior

Current behavior of monobehavior in inactive object.

I'm using unity3d 5.3.3f1, I have a code that will initialize a array of scene object. The array of scene object is referenced in the scene and some of them are active and some are not. When I call a function of monobehavior in a inactive to change a GUI label text, the GUI label will do not thing. When the gameobject is active, every is work as expected. When I was using unity 3/4, when a gameobject is inactive, calling monobehavior function in it to change UI object will actually change the object. I find it is not the case in 5.3. So after unity5 the right way to initial a gameobject is first setactive(ture) then change it back?

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