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Multiple instances of EditorUtility.DisplayProgressBar
Hi all, im trying to use this to show build automation progress, however Unity's internal code to update the progress whilst building overrides it
Is there anyway to create a second progress bar that is not affected by unity's internal code?
Thanks QFSW
Answer by sam_in_denmark · Jul 20, 2018 at 10:45 AM
No. I created a wrapper for EditorUtility.DisplayProgressBar, then replaced ALL uses to use the wrapper, and then I can better control interruptions of what I want to display. Still, interuptions happen.
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