Question by
Raistlin2015 · Oct 17, 2020 at 01:56 AM ·
multiplayernodejs
Should I make a separate class for web requests in a Unity game?
I am making a multiplayer game using Photon. For the “traditional” multiplayer tasks, I am using Photon i.e. server RPC. For user registration, authentication, and other data items like high scores, friends list and chat, I am using Node / Express / http://Socket.io /MongoDB. For those web requests I am using .NET framework web requests. I currently do those requests on the GameObject script but am considering creating a master web request class.
Comment
Your answer
Follow this Question
Related Questions
Unity multiplayer VR Node JS 3D 0 Answers
Unity multiplayer VR Node JS 0 Answers
CCU count issue 0 Answers
Respawning Player After Destroying 1 Answer