Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
1
Question by andreyazbyn · Sep 20, 2015 at 06:57 PM · c#gundamagesidescrollerdrop

Damage Dropoff

How can i make my gun have damage dropoff (it does more damage when close than when at a distance)

my game is in 2d and i use c#

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1

Answer by andreyazbyn · Sep 21, 2015 at 03:31 PM

i figured out how to do it :) here's the script:

     private float distancePercent;
 
     public LayerMask whatToHit;
     private float distance;
     private float clampedDistance;
     public float tempMaxDamage= 100;
     public float tempMinDamage= 10;
     public float realDamage;
     public float tempDamageDropStart =10;
     public float tempDamageDropEnd = 100;
 
     
 public void Start(){
     Vector2 thispos = new Vector2 (transform.position.x, transform.position.y);
     RaycastHit2D hit = Physics2D.Raycast (thispos,transform.right, 100, whatToHit);
     Debug.DrawLine (thispos, transform.right*100, Color.cyan);
     if (hit.collider != null) {
         Debug.DrawLine (thispos, hit.point, Color.red);
             distance = Vector2.Distance(thispos, hit.point);
             clampedDistance = Mathf.Clamp(distance,tempDamageDropStart,tempDamageDropEnd) - tempDamageDropStart;
             distancePercent = 100- clampedDistance* (100/(tempDamageDropEnd-tempDamageDropStart));
     realDamage = tempMinDamage +(tempMaxDamage - tempMinDamage)* (distancePercent/ 100);
 
             Debug.Log("We hit something and did"+realDamage+"damage");
 }
         


i put it on my bullet prefab and it works

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

2 People are following this question.

avatar image avatar image

Related Questions

Enemy wont deal damage 0 Answers

Is there drop event in slider? 0 Answers

Gun shoot problem? 1 Answer

3D Side Scroller Gun PickUp 0 Answers

Gun Switching not syncing across Network - UNET 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges