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Question by Ondrak500 · Aug 21, 2019 at 08:14 PM · enemyenemy airangedistance check

EnemyAI code help

Hello, I am trying to make this code work. But iam still getting same error "Cannot implicity convert type '[Enemy]' to 'System.Collection.Generic.List'

Here is the code

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class FindEnemy : MonoBehaviour
 {
     public float maxDistance;
     List<Enemy> allEnemies = new List<Enemy>();
     
 
     void Start()
     {
         allEnemies = GameObject.FindObjectsOfType<Enemy>();
     }
 
     void Update()
     {
         FindClosestEnemy();
     }
 
     public void FindClosestEnemy()
     {
         float distanceToClosestEnemy = Mathf.Infinity;
         Enemy closestEnemy = null;
         foreach (Enemy currentEnemy in allEnemies)
         {
             float distanceToEnemy = (currentEnemy.transform.position - transform.position).sqrMagnitude;
             if (distanceToEnemy > maxDistance)
             {
                 return;
             }
             else if (distanceToEnemy < distanceToClosestEnemy)
             {
                 distanceToClosestEnemy = distanceToEnemy;
                 closestEnemy = currentEnemy;
             }
         }
         if (closestEnemy != null)
         {
             Debug.DrawLine(transform.position, closestEnemy.transform.position);
         }
     }
 }

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