Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
2
Question by mkrana · Oct 07, 2015 at 07:19 AM · android build

Resource not found exception coming on launch in android build

I have an xyz android project and some android lib projects linked to it. I am using all these as plugins in my unity project. I have copied the lib projects whole in to Assets/plugins/Android/ folder. Copied res, assets and android manifest of the xyz android project along with the jar(containing src folder and InAppBillingService java file) in to there. When I am making a split binary through Unity and installing on the device, its giving me following error:-

java.lang.RuntimeException: Unable to start activity ComponentInfo{com.aquimo.collegebb/com.aquimo.collegebb.UnityPlayerNativeActivity}: android.content.res.Resources$NotFoundException: Resource ID #0x7f030015 at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2088) at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2113) at android.app.ActivityThread.access$700(ActivityThread.java:139)

PS: in Temp/StagingArea/res/ folder I could not find the layout folder after build was made. Neither the R.java in Temp/StagingArea/gen/ folder contains the ids for layouts missing.

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image EZVidya · Jun 02, 2019 at 03:07 PM 0
Share

Hi, Did you find any solution for this ?

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by EZVidya · Jun 05, 2019 at 01:56 PM

Game view Add the above line to your strings.xml file in Android project

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

31 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

[SOLVED] duplicated class when building 1 Answer

Unity 2019.4.18f1 - Android SDK does not include your Target SDK of 28 1 Answer

Android support files and gradle build error 0 Answers

Google Play Store suddenly showing 0 supported devices 0 Answers

Standard Shader and reflection probe not working in Android build 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges