Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by windvane · Apr 06, 2016 at 05:19 AM · system.io

File.WriteAllBytes doesn't work, just write 0 bytes to the file...(android)

hi guys,

I am new to unity..just try to read and write file in android, and it just read fine but writing failed. I have try to put the file in "Plugins/Android/Assets" or "StreamingAsstes", any way it read fine, just can't write to the persistentDataPath , or say, worte but 0 bytes!!

my code(very simple) :

         // i just don't care the file exists or not, just write 

      string filepath = Application.persistentDataPath + "/" + "testword.bytes";

      WWW loadDB = new WWW("jar:file://" + Application.dataPath + "!/assets/" + "testword.bytes");  

       //GameObject.Find("Canvas").transform.GetChild(0).GetComponent<Text>().text = "read failed ";

       while (!loadDB.isDone) {; }  //

         GameObject.Find("Canvas").transform.GetChild(0).GetComponent<Text>().text = loadDB.text+ "read OK";
   /*========untill here, everything is allright, and my Text shows the content and read OK. ===*/
         // then save to Application.persistentDataPath
         try
         {
             System.IO.File.WriteAllBytes(filepath, loadDB.bytes);  //<<<I checked the new file, it just 0 bytes!!
         }
         catch (System.Exception e)
         {
             Debug.LogException(e, this);
             GameObject.Find("Canvas").transform.GetChild(0).GetComponent<Text>().text = "error**"+ e.ToString();
         }

         /*========no exception , but, when I check the file , there is 0 bytes in it.=====*/

Thank you guys, it makes me so crazy (cause I am using Sqlite..simpleSql, it just cannot load any thing)

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Dotbot · May 26, 2016 at 08:25 AM

Have you found solution?

I have the same problem, i am downloading an .mp4 file with WWW class and storing it in Application.persistentDataPath with File.WriteAllBytes and on my android phone i can find the file but it says 0 bytes and can't be played.

On Windows however it works fine, no problem there.

I have checked i have all permisions to write on my external storage and so on but problem is still there.

I can post my code later, when i get to work..

I cannot find any other thread regarding this issue. If someone sees this please help!

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Dotbot · May 26, 2016 at 04:11 PM 0
Share

I FOUND WHAT'S WRONG!!!! $$anonymous$$Y URL WAS NOT CORRECT!!!!

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

56 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

getfiles() works in editor but not in the Game Build 0 Answers

move file inside streamingAssets during build 0 Answers

File.GreateText Unity 5.1.2 to 5.3.4 upgrade lols 1 Answer

Typo in file exists 0 Answers

TcpClient Read and Write Events 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges