Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by Gismoo · Aug 18, 2016 at 10:48 PM · gameobjectinstantiateconvertbool

Cannot convert 'UnityEngine.Quaternion' expression to type 'bool'

Hey ^^

I've been trying to instantiate a gameObject with a random rotation today but got this error all the time. The console also says:

"The best overloaded method match for 'UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform, bool)' has some invalid arguments"

What confuses me most is that there isn't even a bool in the Instantiate function.

My code:

 Spawnlocation = this.transform;
 
 GameObject drop = Instantiate (Resources.Load ("wood_drop"), Spawnlocation, Quaternion.Euler(Random.Range(0,360),Random.Range(0,360),Random.Range(0,360))) as GameObject;

I would be glad if someone could help me with this mess.
Thank you in advance!

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by ScaniX · Aug 18, 2016 at 10:53 PM

Please check out https://docs.unity3d.com/ScriptReference/Object.Instantiate.html.

The compiler tries to find the best matching method signature for your call and decides to use :

 public static Object Instantiate(Object original, Transform parent, bool worldPositionStays);

I guess you wanted to use one of these:

 public static Object Instantiate(Object original, Vector3 position, Quaternion rotation);
 public static Object Instantiate(Object original, Vector3 position, Quaternion rotation, Transform parent); 

So your code should look like this:

 GameObject drop = Instantiate (Resources.Load ("wood_drop"), Spawnlocation.position, Quaternion.Euler(Random.Range(0,360),Random.Range(0,360),Random.Range(0,360))) as GameObject;

or this (if you want to set the parent):

 GameObject drop = Instantiate (Resources.Load ("wood_drop"), Vector3.zero, Quaternion.Euler(Random.Range(0,360),Random.Range(0,360),Random.Range(0,360)), Spawnlocation) as GameObject;
Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Gismoo · Aug 19, 2016 at 08:48 AM 0
Share

Thank you mate. Now everything workes as it should

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

ExecuteInEditMode is not working when trying to instantiate a new GameObject [SOLVED] 1 Answer

How to find the (original) Prefab of a GameObject? 2 Answers

Animation won't stop (Solved) 2 Answers

Instantiating GameObject and Adding to list 3 Answers

instantiated gameobject position is not working 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges