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This question was closed Nov 15, 2018 at 01:54 PM by OldTownEntertainment for the following reason:

Solved the problem myself

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Question by OldTownEntertainment · Nov 15, 2018 at 12:43 PM · canvasmaskscreenspace

UI Mask strange behaviour on world space canvas

alt text There is a tree 3D object behind the cell phone. But masked graphics is visible on some 3D objects. What should I do ? Why is that happening ? I'm using Unity 2017.3.1f1. I want to keep using deferred render path. Is there any way to prevent this instead of changing the rendering path. Because other renders double up the draw calls.

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avatar image OldTownEntertainment · Nov 15, 2018 at 01:53 PM 0
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Ok I solved the problem with changing camera settings when the mobile phone is on. Not a very clever decision but worked in for this case.

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