Collision rotates entire scene
I'm very new to Unity and wanted to make a very basic game for myself, as a proof of concept while I learn.
I made a little slime sprite that goes around and picks up slime balls and whenever he does, he gets larger (via scaling).
The issue I have is that I'm stuck with collisions. Whenever the player encounters a pickup, the entire scene rotates. The background (which I have set to static), as well as other pick up objects. The background is independent of everything else (hierarchically) and shouldn't rotate with respect to anything else, but I do want the pickups to be mobile.
Answer by djquedenfeld · Nov 29, 2017 at 05:10 AM
Wait, sorry, I just realized I'm an idiot. The scene wasn't rotating, the player was. I'll leave this up in case anyone runs into a similar issue XD