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Question by peterpi · Apr 05, 2016 at 10:12 AM · editorbuild settingscontinuous-integration

Is EditorBuildSettings deprecated?

EditorBuildSettings.scenes gives you a list of the scenes that the user has selected in the Build Settings window. This is a useful value for continuous integration scripts, where you need an array of scene names to pass to BuildPipeline.BuildPlayer.

For example:

 string [] scenes = EditorBuildSettings.scenes
   .Where (s=> s.enabled)
   .Select(s => s.path)
   .ToArray();
 BuildPipeline.BuildPlayer (scenes, "build/", BuildTarget.StandaloneWindows, BuildOptions.None);

Currently (April 2016, v5.3) EditorBuildSettings is undocumented. It was documented in previous versions, for example here: http://docs.unity3d.com/412/Documentation/ScriptReference/EditorBuildSettings-scenes.html

My question is; has it been formally deprecated? Is there a replacement I should use instead.

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Answer by mikelortega · Apr 05, 2016 at 04:36 PM

I think it's deprecated and you should use UnityEditor.SceneManagement.EditorSceneManager

Unity 5.3 introduces the new Multi Scene Editing that's why the old classes are deprecated. Check the Unity 5.3 Upgrade Guide -> Multi Scene Editing

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avatar image peterpi · Apr 06, 2016 at 08:19 AM 0
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Thanks very much.

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