"Error CS0201: Only assignment, call, increment, decrement, and new object expressions can be used as a statement" when running game
I have seen a number of posts on this issue but they don't seem to solve my problem. I am creating a game object from a c# script and get the above stated error when I run the code. Please see my script below:
 using UnityEngine;
 using System.Collections;
 
 public class TestingPositions : MonoBehaviour {
 
     GameObject hero;
     Sprite heroSprite;
     Vector3 heroPosition;
     // Use this for initialization
     void Start () {
             Instantiate (hero, heroPosition, Quaternion.identity) as GameObject;
         Camera camera = GetComponent<Camera>();
         heroPosition = camera.ScreenToWorldPoint(new Vector3(Screen.width/2, Screen.height/2, camera.nearClipPlane));
         heroSprite = Resources.Load <Sprite> ("Sprites/heroImage");
         SpriteRenderer renderer = hero.AddComponent<SpriteRenderer>();        renderer.sprite = heroSprite;
     }
 }
The error is pointing to the line:
 Instantiate (hero, heroPosition, Quaternion.identity) as GameObject;
  
Answer by Brocccoli · Apr 04, 2016 at 08:54 PM
You're using the "as" keyword and you aren't assigning the return value to anything.
Why not
    GameObject myObject = Instantiate(x, y, z) as GameObject;
Now I am getting another error:
 ArgumentException:The thing you want to instantiate is null.  `UnityEngine.Object.CheckNullArgument(System.Object, System.string message)
The thing you want to instantiate is not assigned a value. Just assign it to something.
I suppose I should edit my answer.
Your answer
 
 
             Follow this Question
Related Questions
Hey guys I need help for a score broad system. 2 Answers
I have this movement script that works just fine, but how do i integrate jumping and running? 0 Answers
The laser problems 0 Answers
how to make a max number on counter. 1 Answer
Health Script 2 Answers
 koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                