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How to replace 3rd person mesh with my own?
Hey im not realy "new" to unity but im not near familier with it enough to make stuff.
so what i have is a minecraft like charactor model and textured and animated with blender 2.6 and im wanting to just ad him to the scene and have his animations work and have the same 16bit texture not blury or morphed. basicly just replaceing the "builder" guy with this one and keeping the movement and jump.
what would i have to do to get this to work?
thanks in advance
ok so i did that but the animations wont play and the modle is fliped 90 degreese. the animations are there and work as i looked at them in the animations import of unity's inport feature
i diddent know what you wanted to take a look at but i just took screen shots of everything but there too large for a post here so i uploaded them onto photobucket ins$$anonymous$$d photobucket
Answer by TonyLi · May 07, 2013 at 02:16 PM
Add your model to the scene.
Add the same scripts (components) that are on the default Third Person Controller prefab ("builder" guy) to your model.
Check over the settings in the components -- for example, select your model's animations in the Animation component, and specify those animations in the Third Person Controller component.
If you're trying to use the "builder" guy's animations, this won't work with the legacy-animation third person controller scripts unless your model's skeleton is exactly the same.
ok so i did that but the animations wont play and the modle is fliped 90 degreese. the animations are there and work as i looked at them in the animations import of unity's inport feature
Are you using $$anonymous$$ecanim or legacy animation?
If you're using $$anonymous$$ecanim, you'll have an Animator component on your model.
If you're using legacy, you'll have an Animation component.
To use the third person controller script that's on the builder guy, you need to use legacy. $$anonymous$$ake sure to set the idle, walk, run, and jump animation fields on the third person controller script.
Can you provide screenshots of:
The inspector for your model, and
The scene view (not game view) of the model with gizmos (the wireframe stuff) while the game is running.
i will do that when i get home today, but the modle itself has the animator but since it was just a fail anyway i just made my player a fps my player is like a $$anonymous$$ecraft model and i still want the animations, how would i make a animaton play such as "use_atk" when i left click? and still have the walking animation playing and what not even though i cant see it, i want other players to be able to, i want to make a semi simple multiplayer map with up two 10 players and having them just being able to run arround and stuff
I recommend looking up some tutorials: http://docs.unity3d.com/Documentation/$$anonymous$$anual/Tutorials.html
I would prefer using the brackey's tutorial site. I am a noob to unity 3D, but their work made it a lot easier to follow and understand animation, scripting and other basic functions to use.
Regards ")