Question by
airomagic · Apr 04, 2016 at 07:18 PM ·
c#physics2dcollisionsbody
How to learn loading/pressure/compression on a 2D body?
Hi,
I use a wooden box as 2D collider in unity project.
It had to broken if a metal box put on this one.
How can I calculate "loading/pressure/compression" on a wooden box then to break it?
Whether as it is possible to define it?
Thanks!
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