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Question by fighder · Sep 11, 2015 at 03:10 PM · 2d gamecharactercontrollerquaterniontopdownquaternion.lookrotation

Character looking at opposite direction of mouse

So I used the following for my 2d top down character controllers to look at the mouse, but I recently realized the code should've been wrong:

 mousePos = Camera.main.ScreenToWorldPoint(Input.mousePosition);
 
 dir = transform.position - mousePos;
 
 Quaternion rotation = Quaternion.LookRotation(dir,Vector3.forward);
 
 transform.rotation = rotation;
 
 transform.eulerAngles = new Vector 3 (0 ,0 ,transform.eulerAngles.z );

Note the code works as intended for me, but what bothers me is that the code should've been wrong at the second line:

 dir = transform.position - mousePos;

when direction should've been calculated the other way around:

 dir = mousePos - transform.position;

which caused my characters to be rotating the opposite way instead, anyone can explain my own code to me D:

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avatar image fighder · Sep 14, 2015 at 06:56 PM 0
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bump, need answer plz

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Answer by fighder · Sep 18, 2015 at 03:28 PM

bump, really need help understanding D:

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