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Question by ashtheartist · Apr 04, 2016 at 05:57 PM · transform.positionif statementy-axismore

Problems with if (transform.position)

Should be a really easy fix but I'm not too sure what I'm doing wrong.

 if (transform.position.y > 3f);
 {
      print(transform.position.y);
 }

On JS, I want the console to print the Y axis once the game object this script is attached to goes above 3.0 (on the Y axis). The console immediately prints the Y axis even though the game object has not gone above 3. This also happens per frame when in the function Update. Any ideas on what I could be doing wrong?

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Answer by miszelfox · Apr 04, 2016 at 06:18 PM

@ashtheartist Remove semicolon after if statement

  if (transform.position.y > 3f)
  {
       print(transform.position.y);
  }

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Answer by Dave-Carlile · Apr 04, 2016 at 06:17 PM

Semicolon placement is important. You have an extra one somewhere.

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avatar image ashtheartist · Apr 04, 2016 at 06:46 PM 0
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Shit didn't even realise, still new I guess. Thanks man :)

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Answer by NoseKills · Apr 04, 2016 at 06:24 PM

The most loops as well as the if-condition affect the code block defined by curly brackets or until the next semicolon if you don't use curly brackets. Since you have a semicolon at the end of the if-line, the if-block is empty.

 if (transform.position.y > 3f)  [ this code is affected by the if ] ;
  { // this is just code inside curlies without any conditions
       print(transform.position.y);
  }

If you want to print it just once, there's no magic trick. Make a variable that prevents printing it again.

 bool printed;
 ...
 if (!printed && transform.position.y > 3f)
  {
       print(transform.position.y);
       printed = true;
  }
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Answer by Alexost · Oct 23, 2017 at 02:12 PM

@miszelfox lol that was easy good job!

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