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               Question by 
               O.Macchiato · Apr 04, 2016 at 05:56 PM · 
                spriteimagerenderorder  
              
 
              GameObject is rendered behind despite having lower z value in 2D space
Game Object A
- z value = -30 
- Has [Image] Component 
- Has [Canvas Renderer] Component 
 
Game Object B
- z value = -1 
- Has [Sprite Renderer] Component 
- Has [Canvas Renderer] Component 
Game Object B is rendered on top of Game Object A.
My Question: Why?
Additional Info:
- When Game Object A is set to have z value = -32, it gets rendered on top. 
- To top it off, every other Game Objects with [Image] Component are also rendered on top despite their z values. 
 
               Comment
              
 
               
              In case anybody is wondering, the camera is on the negative z value side i.e. from the side view, Game Object A is nearer to the camera than Game Object B.
Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                