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Question by MadBorisGames · Aug 03, 2019 at 09:03 PM · collision detectioncollision2d

Collisions don't work in built version.

Hi, I have problem with collisions and trigger in a build version of my game in unity. In editor, everything's working very fine. In a build, Collisions triggers after some delay or don't trigger at all (like in this gif. key should destroy the box). Does someone know what is going out and how to fix it? Gif from built version

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avatar image ztolley · Aug 04, 2019 at 10:50 AM 0
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Same here. Followed the tutorial to create a game that lets you roll a ball and collide with things to add to your score. Works great in unity editor but collisions don't get detected in the built version and you just go through the things you would expect to collide with.

Happens on both $$anonymous$$ac and Webgl builds.

I uploaded a copy here: https://simmer.io/@ztolley/roll-a-ball#.XUa4L91LeR4.link

avatar image sirjoan620 · Aug 05, 2019 at 02:06 PM 1
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Did you try increasing the Fixed Timestep?

avatar image Magso · Aug 06, 2019 at 12:02 AM 0
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Regarding the gif, what if you drop the key onto the box ins$$anonymous$$d of dragging it?

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