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Question by Mega_Jimmy · Mar 02, 2016 at 08:17 PM · 2danimator controllerboolean

My Animator and C-Sharp Bools won't work together?

Hey guys

So here's the deal, I'm trying to get my Idle animation for a character to play when he lands from a jump. However the main problem is that I can't get the Bool in Unity (C-Sharp) to associate with the Bool in the code. Where am I going wrong?

     private bool grounded = true;
     public Transform ground check;


 void Awake () {
     anim = GetComponent<Animator> ();
     rb2d = GetComponent<Rigidbody2D> ();
     groundcheck = transform.Find("groundCheck");
 }

I'm using a RayCast to check whether or not my ground check is true, which passes the value to the bool.

         grounded = Physics2D.Linecast (transform.position, groundcheck.position, 1 << LayerMask.NameToLayer ("Ground"));

But that's where it seems to stop. I'm legitimately stumped. Any suggestions?

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