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Question by burmeisc · Feb 23, 2016 at 02:20 PM · collideraudiotriggercollision detectionoculusrift

Problem to Trigger sound with OVR Player

Hey,

I know there are a lot of Questions and Answers about this out there. But I don't know what's not working right now.

I'm trying to create a VR for the Oculus Rift DK2. Therefore I tried to create an Audio Zone, so if the player enters, music starts playing.

I put in the OVR PlayerController prefab and tagged it "Player".

Then I created a Sphere Collider and checked "isTrigger". And added the following script as a component:

void onTriggerEnter (Collider other) { theCollider = other.tag; if (theCollider == "Player") { AudioSource audio = GetComponent<AudioSource>(); audio.Play(); audio.loop = true; } }

Thanks for help in advance!

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Answer by burmeisc · Feb 24, 2016 at 03:13 PM

Omg it's On TriggerEnter not on TriggerEnter. I hate my life.

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