Camera distance affects FPS, FPS grows as the camera moves away
I have a car, this is an empty 3D model with textures, there is no physics on it, no mipmaps, all shaders are standard, but when the car is close to the camera I have 45 fps, when the car is far away I have 60 fps, what is the reason, if the machine is alone and even though it is not even close and the camera range is set to 1000 and the car is 100% in sight, why is there such a huge difference in FPS?
The shadow also does not change, because it is a projection shadow and does not depend on the distance of the camera
I am attaching 2 screenshots, FPS is visible in the upper right corner.
Your answer
Follow this Question
Related Questions
Weird Rendering Unity5 1 Answer
Camer do not render correctly! 0 Answers
FPS shader fixing 1 Answer
Render only arms of the whole body 0 Answers
Parented Object moves weirdly in FPS Standard Asset Camera 0 Answers