Question by 
               kejcjm9918 · May 30, 2016 at 05:21 AM · 
                cameravector3fpsrotate  
              
 
              Unity 5 FPS Camera
Hello, I'm a student that makes FPS Game.
I make FPS Game, but I have one problem.
I applied this script to Main Camera
 using UnityEngine;
 using System.Collections;
 
 public class Cameras : MonoBehaviour {
 
     Vector3 V3;
     
     public float TurnSpeed = 2.0f;
 
     // Use this for initialization
     void Start () { 
                            
     }
     
     // Update is called once per frame
     void Update () {
 
         V3 = new Vector3 (-Input.GetAxis("Mouse Y"), 0, 0);
         
         transform.Rotate(V3 * TurnSpeed);
 
            }
 }
 
               but this script makes Main Camera rotate 360 degrees. I think I have to limit the Vectors, but I can't find it.
So, how can I limit the Vectors? Or Is there something else that better than this script?
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