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Question by BeanBoy29 · Jul 25, 2019 at 05:41 AM · gameobjectvelocityaddforce

How to speed up an object with AddForce?

I have a game object that is flying around everywhere. I would like to slow it down, or speed it up with a button or two. I could just do something like:
sphere..AddForce(new Vector3(+1, +1, +1), ForceMode.Impulse);
but that is only effective in one direction. What do I need to do?

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Answer by jintaenate · Jul 25, 2019 at 09:47 AM

             Vector3 force;
             if (Input.GetKey(KeyCode.Alpha1))
             {
                 // add variable multiplier to field
                 force = Vector3.one * speedMultiplier;
             }
             else {
                 force = Vector3.one;
             }
 
    
             Sphere.AddForce(force, ForceMode.Impulse);
 
 

this will work

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avatar image BeanBoy29 · Jul 25, 2019 at 04:07 PM 0
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This dose not work, it makes the Sphere go to the top right corner, but I would like to speed it up no matter which direction it is going

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