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Lighting Messed up with multiple meshes
Hey guys sorry for this probably very noob question. But I just can't seem to be able to figure it out... whenever I try to put multiple meshes together, like 2 walls, the entire lighting messes up. the light shines through to the other side in the crack (even though I made sure there is no crack) and the shadows are replicated on each new mesh instead of continued from one to the other. Is there a way to set it up so the light will act as if it is 1 mesh or am i going to have to model the entire wall or what ever it may be into 1 giant piece? I added a screenshot which shows what I mean. Hope to get some help =)
Answer by Schnatze · Nov 02, 2013 at 07:45 PM
I solved this problem this scond becaus i had it too. first select the prefab in your project window and look in the inspector(model tab)
set normal to "Calculate" and tangents to "Calculate"
that worked for me! Oh I am so happy!