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Question by samhalsall · Jan 27, 2017 at 12:49 AM · rotationcollisionstop animations

How to stop object rotation when FPSController collides with object?

I have a rotating cube, and I want the cube to stop motion when the FPS controller comes into a certain distance within the cube, or collides with the cubes box collidor, but I cant figure out how to do it! This is what I have so far, but there is an error message with the RigidBody.. Any ideas?

using UnityEngine; using System.Collections;

public class Spin : MonoBehaviour {

 public float speed = 10f;

 void Update()
 {
     transform.Rotate(Vector3.up, speed * Time.deltaTime);
 }

 void OnCollisionEnter(Collision collision)
 {
     int knockback = 5 ;
     if(collision.gameObject.tag == "ship")
     { if(Physics.Raycast(transform.position,Vector3.right,10))
         {
             Rigidbody.velocity = -transform.right * knockback;
         }
     if(Physics.Raycast(transform.position,Vector3.left,10))
         {
             Rigidbody.velocity = transform.right * knockback;
         }
     }

 }



}

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