Difference between Mesh, nested arrays and terrain
I've been on Google for the past few hours and have come across a wide variety of solutions. Some utilize unity Terrain objects, some use Mesh and others maintain their own nested array index. I'd like to gain a deeper understanding of the differences between these methods of generating a grid/terrain.
My end-game objective is to be able to generate a 3D terrain that can be generated on-demand as a user explores new area. I'm completely new to Unity so I don't want to build a foundation that'll screw me later.
Have you find any good article, that answers your question?
Answer by Cuttlas-U · Aug 14, 2017 at 04:50 PM
hi; it depends on the platform u want to make the game for , u did not mention that ;
if that's for android u should go with "Mesh" solution cause its faster but it does not look nice just like what unity terrain can be ,
and for Heavy platforms like pc and others u can choose terrain system or any other awsome plugins in asset store:)
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