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Question by Svarr · Apr 02, 2016 at 01:08 AM · c#comparison

How to compare UnityEngine.Resolution with itself?

The code in question:

 foreach (Resolution res in Screen.resolutions)
 {
     reslist.Add(res.ToString());
     if (Screen.currentResolution == res)
     {
         index = Array.IndexOf(Screen.resolutions, res);
 
     }
 }

The If-line produces the following error message:

error CS0019: Operator '==' cannot be applied to operands of type 'UnityEngine.Resolution' and 'UnityEngine.Resolution'

This doesn't make sense to me. Can anybody please help?

Edit: reslist is a local List<string>

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Answer by Toon_Werawat · Apr 02, 2016 at 12:01 PM

You can use alternative. Here

First. Use System linq

 using System.Linq;

Then replace all for each code. With this code.

 Screen.resolutions.ToList().Foreach(res => reslist.Add(res.ToString()));
 index = Screen.resolutions.ToList().IndexOf(Screen.currentResolution);
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avatar image Svarr · Apr 02, 2016 at 01:37 PM 0
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Thank you, this works. A closing bracket for the Foreach() method is missing though.

avatar image Svarr · Apr 02, 2016 at 01:39 PM 0
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Also, you forgot to ToList() the array before using IndexOf().

avatar image Toon_Werawat · Apr 02, 2016 at 05:10 PM 0
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Oops! I though I already wrote ToList(). ._.

Let's me fix that. Incase if anyone else need it

avatar image Svarr Toon_Werawat · Apr 06, 2016 at 01:14 AM 0
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Uhhmmm.... I don't mean to be nit-picking, but the ToList in the second line wants it's brackets. :)

avatar image Toon_Werawat Svarr · Apr 07, 2016 at 06:06 PM 0
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Oh. Ok I'll fix it ._. It really hard to write code. Without auto complete like in Visual Studio

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