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Question by ciemny555 · Jun 24, 2020 at 01:02 PM · unity 5renderingfpsverticestris

Problem with tris/verts

Hello I've got a question about rendering object with LOD. I have loop where I spawn for example 3k objects (1'st object has max tris alt text (LOD0), and min tris alt text (LOD4)). And when I start my game, then in stats I have somethink about 80k tris and 80k vertsalt text. Second object is Low Poly with LOD(max tris alt text (LOD0), and min tris alt text(LOD5)), then after start game is 150K tris and 370k verts even that is low poly. alt text


Different situation when I turn on this object close to player, then 1'st object with more tris, in stats give +15k tris but second object gives +3k tris.

(This is the same object but i want to make it low poly so there should be less verts/tris, but somethink isn't working :/)

Thank you in advance for any tips what should I do.

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Answer by Bunny83 · Jun 24, 2020 at 01:47 PM

Well it's hard to tell if you use LOD groups which LOD level is actually used for each individual object. However keep in mind that the rendering stats are rendering stats. They do not represent a statistic how many vertices / triangles are there, but how many are rendered. Depending on the shader(s) used you might have several rendering passes for each object so you're drawing it several times. Let alone additional shadow and lighting passes.

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