Load Assemble Failed
I want to use openfiledialog in my project,and i add system.windows.forms form monobleedingedge to my project.It works in editor,but not for runtime.I check the debuge log file
PlayerConnection initialized network socket : 0.0.0.0 55173 Multi-casting "[IP] 192.168.31.171 [Port] 55173 [Flags] 2 [Guid] 1024842142 [EditorId] 2598166240 [Version] 1048832 [Id] WindowsPlayer(GHY-8700) [Debug] 0 [PackageName] WindowsPlayer [ProjectName] XDEcho" to [225.0.0.222:54997]... Started listening to [0.0.0.0:55173] PlayerConnection already initialized - listening to [0.0.0.0:55173] Initialize engine version: 2019.4.6f1 (09aea9cf14d3) [Subsystems] Discovering subsystems at path C:/Users/ghy/Builds/XDEcho/XDEcho_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1080 (ID=0x1b80) Vendor:
VRAM: 8079 MB Driver: 27.21.14.5167 Begin MonoManager ReloadAssembly Failed loading assembly 'Managed/System.Windows.Forms.dll' Loading assembly failed: "Managed/System.Windows.Forms.dll" (Filename: E:\unity\Runtime/Mono/MonoManager.cpp Line: 968)
why the file path is at volume E;
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