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Question by ginknk · Jan 16, 2017 at 10:49 AM · c#character movement

GPS First Person Scale. But can't walk we add a function that the camera will move after the long&lat compute. But it doesn't work.

We add function that every update of the long/lat will call the function and start computing for new x and z of the object

double multLon, distLat , multLat, distLon; double prevLat = 0; double newLat; private const double zpos = -567; float latToz (double lat){ newLat = lat; //lat = (lat - 53.178469) / 0.00001 * 0.12179047095976932582726898256213; if (lat != 0) { if (prevLat != 0) { multLat= (newLat - prevLat); distLat = zpos - multLat; /lat = lat - 580.5644; z = lat - 2;/ } else { /lat = -561.9; z = lat;/ distLat = zpos; } } else { distLat = zpos; } prevLat = lat; return (float)distLat; }

 double prevLon = 0;
 double newLon;


 private const double xpos = 496;        

 float lonTox (double lon){ // 120.9767 // 120.9774 // 120.97611
     newLon = lon; // newLon = 120.9767 // newLon = 120.9774 // newLon = 120.97611
     if (lon != 0) { // true // true // true
         if (prevLon != 0) { // false // true // true
             multLon = (newLon - prevLon);
             distLon = xpos - multLon; // dist = 375.7223
         } else {
             distLon = xpos; // dist = 375.0223
         }
     } else {
         //Debug.Log ("Kindly open the GPS/Location");
         distLon = xpos;
     }
     prevLon = lon; // prevLon = 120.9767 // prevLon = 120.9774
     return (float) distLon; // 375.0223 // 375.7223
 }

 float bagongX = 0f;
 float bagongZ = 0f;
 //double temp = 120.9767;

 //int timer = 0;
 //private System.Random rand;

 void Update(){
     if(state == LocationState.Enabled){
         float deltaDistance = Harvesine (ref latitude, ref longitude) * 1000f;
         if(deltaDistance > 0f){
             distance += deltaDistance;
             coins = (int)(distance / 100f);
         }
     }
     //rand = new System.Random ();
     //if((timer%=50) == 0) {
         //temp += rand.NextDouble() + 0.05;
         //longitude += (float)(new System.Random ().NextDouble() + 0.05);

     //temp += new System.Random ().NextDouble() + 0.05; // 0 - 0.05
         bagongX = lonTox(longitude);
     bagongZ = latToz (latitude);
     //    print (bagongX);
     //}
 ///
     ///timer++;

     this.transform.position = new Vector3 (bagongX, 463, bagongZ);
 }
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