Question by 
               Baltazard · May 06, 2016 at 04:00 PM · 
                animationanimatorthird-personaiminginverse kinematic  
              
 
              How to make arms aim at target
Hi,
I'm trying to animate a third person character and I want him to aim exactly at the camera target, so I know there are 2 solutions, IK , or multiple animations aiming at different directions + a blend tree.
I would like to do the IK method but there is a lack of tutorials/informations about it.
How would you do something like that with IK ?
               Comment
              
 
               
              Have you seen Inverse $$anonymous$$inematics page of the $$anonymous$$anual?
Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                