WebGL with SocketIO throws errors
Hello,
I am working on a multiplayer game for WebGL platform and i am using (http://lockstep.io/ - SocketIo & node.js server ) for handling the game.
I am facing these issues as shown in the attached image. http://i.imgur.com/wPAc6Fl.png
I have no idea about what these errors state?
I don't think that the issue is from my coding side as my multiplayer game runs perfectly in standalone builds with more than 4 instances of the standalone build.
But it does not even open in my WebGL build.
Does WebGL does not support threading??
Please guide. What are these errors all about? Can these issues be solved?? or Do i have to change my whole project implementation?
Thank you!
Answer by Ricna · Apr 01, 2016 at 02:08 PM
http://docs.unity3d.com/Manual/webgl-gettingstarted.html
"Threads are not yet supported due to lack of threading supporting in JavaScript. This applies to both Unity’s internal use of threads to speed up performance, and to the use of threads in script code and managed dlls (Basically, anything in the System.Threading namespace is not supported)."
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