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Question by zak666 · Mar 31, 2016 at 05:56 PM · scripting problem

Access unity Image.Alpha? Assets/Scripts/GUI/Missionupdate.cs(17,23): error CS1061: Type `UnityEngine.UI.Image' does not contain a definition for `Alpha' and no extension method `Alpha' of type `UnityEngine.UI.Image'

Gday Gang trying to access the Alpha property to gui image sop i can make it fade out over time for my mission update effect,

Assets/Scripts/GUI/Missionupdate.cs(17,23): error CS1061: Type UnityEngine.UI.Image' does not contain a definition for Alpha' and no extension method Alpha' of type UnityEngine.UI.Image' could be found (are you missing a using directive or an assembly reference?)

 using UnityEngine;
 using System.Collections;
 using UnityEngine.UI;
 
 public class Missionupdate : MonoBehaviour {
 
     public     Image image;
 
     public float FadeTime = 12f;
 
     void Start() {
         image = GetComponent<Image>();
     }
 
 
     void Update (){
         image.Alpha -= 1 * FadeTime * Time.deltaTime;
     }
 }
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Answer by Leuthil · Mar 31, 2016 at 08:01 PM

The Image itself has its alpha defined through its color property.

Once you have the color property you can get/set its alpha.

 image.color.a -= 1 * FadeTime * Time.deltaTime;


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Answer by phxvyper · Mar 31, 2016 at 08:02 PM

the Image class doesn't have a member Alpha. It does, however, have a member Color.

Example:

 Color newColor = image.Color;
 newColor.a = 0.5f; // The alpha is now 50%. (or 256 / 2)
 image.Color = newColor;

Keep in mind that in C#, image.Color works similarly to, say, transform.position. You cannot directly change the values of image.Color without resetting the entire value, like I did in the above code.

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