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Question by ogotera · Feb 20, 2014 at 09:03 AM · loadlevelpause gameloadleveladditive

Loading a level while pausing the current one?

Hi everyone,

So I have a MainScene where I want to interact with an object and load a CarScene and that works, but I am trying to make it so that when you load the CarScene and finish playing it then load the MainScene again but not all from the beginning, instead I want it to load like just before I interacted with the object that took me to the CarScene. In other words I want to pause the MainScene when I load the CarScene so I can return to it after I am done with the CarScene Is this possible? I have tried with Application.LoadLevelAdditive but it just transports my first scene into the next one.

Thanks for the help

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avatar image getyour411 · Feb 20, 2014 at 09:05 AM 0
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Attached to some GameObject you could save the state variables that define "just before I interacted with the object" (whatever those may be) and use the DontDestroyOnLoad function so, upon returning to the $$anonymous$$ainScene you'll "resume"

avatar image kayy · Feb 20, 2014 at 09:16 AM 0
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Put all your main scene objects under a root object $$anonymous$$ain and the car scene objects under Play. From $$anonymous$$ain you load the car scene additively and disable $$anonymous$$ain. To return to $$anonymous$$ain from state game play you enable the $$anonymous$$ain object again and destroy the Car object.

avatar image OSG · Feb 20, 2014 at 09:17 AM 0
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You can use free WhyDoIDoIt' solution for saving/loading your scene. This solution

avatar image ogotera · Feb 20, 2014 at 09:52 PM 0
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Thanks everyone! I just figured it out!

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