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Is it possible to communicate between two particular clients connected to the same host / server in Unity ?
I have two clients registered under the server / host. I am using one networkview only in the scene which has the script with rpc calls.
Now whenever a client connects to the server, it gives this client the network player of the other client (This I am doing through an RPC function ).
Then I am trying to use these network players to communicate between the clients but I am getting the following error:-
View ID SceneID: 0 Level Prefix: 0 not found during lookup. Strange behaviour may occur Could't invoke RPC function 'SendMsg' because the networkView 'SceneID: 0 Level Prefix: 0' doesn't exist
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