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Question by
$$anonymous$$ · Mar 31, 2016 at 03:51 PM ·
shaderlabcgshading
Implement Physically Based Shading into CGProgram
Hi, I wondered how it would be possible to rewrite PBS into a CGPROGRAM. But the implementation itself shouldn't be the matter of that question but rather how to access the necessary information from Unity (Reflection Probes, Light Probes / GI). Does anyone know how to do that?
Thank you for your answers. :)
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