Question by
sambid123sameer · Jun 28, 2017 at 08:11 AM ·
networkingunity5synchronizationtransform.rotation
[UNET] Problems with syncing Weapon rotation
Hello Everyone,
im using this line :- transform.rotation = Quaternion.LookRotation (MyCam.transform.forward, MyCam.transform.up);
In the Update() Method To rotate my Weapon with the camera's rotation
Now i want to sync this rotation over the network so other Players can see my Weapon's rotation How do i do this? NetworkTransformChild is not working because the weapon is deep in the childs as its a child object of players hand
Please Help , TIA
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