Question by 
               james9201 · Jun 10, 2016 at 11:42 PM · 
                errornewbienewparsing errorunexpected-symbol  
              
 
              Parsing error and unexpected symbol
I have the following code with 2 errors. A parsing error at 80,1 and a unexpected symbol '}' at 68,25. any help is much appreciated :)
 using UnityEngine.SceneManagement;
 using UnityEngine;
 using System.Collections;
 
  public class SlimeController : MonoBehaviour {
 public float moveSpeed;
 private Rigidbody2D myRigidBody;
 private bool moving; 
 public float timeBetweenMoves;
 private float timeBetweenMoveCounter;
 public float timeToMove; 
 private float timeToMoveCounter;
 private Vector3 moveDirection;
 public float waitToReload;
 private bool reloading;
 // Use this for initialization
 void Start () {
     myRigidBody = GetComponent<Rigidbody2D> ();
     //timeBetweenMoveCounter = timeBetweenMoves;
     //timeToMoveCounter = timeToMove;
 
     timeBetweenMoveCounter = Random.Range (timeBetweenMoves * 0.50f, timeBetweenMoves * 2f);
     timeToMoveCounter = Random.Range (timeToMove * 0.01f, timeToMove * 100f);
 }
 // Update is called once per frame
 void Update () {
     if (moving) 
     {
         timeToMoveCounter -= Time.deltaTime; 
         myRigidBody.velocity = moveDirection; 
             
         if (timeToMoveCounter < 0f)
         {
             moving = false;
             //timeBetweenMoveCounter = timeBetweenMoves;
             timeBetweenMoveCounter = Random.Range (timeBetweenMoves * 0.50f, timeBetweenMoves * 2f);
         }
             
          
     } else {
         timeBetweenMoveCounter -= Time.deltaTime;
         myRigidBody.velocity = Vector2.zero;
         if (timeBetweenMoveCounter < 0f) 
         {
             moving = true;
             //timeToMoveCounter = timeToMove;
             timeToMoveCounter = Random.Range (timeToMove * 0.50f, timeToMove * 2f);
             moveDirection = new Vector3 (Random.Range (-1f, 1f) * moveSpeed, Random.Range (-1f, 1f) * moveSpeed, 0f);
         }
     } 
     if(reloading = true)
         {    
         waitToReload -= Time.deltaTime;
         if(waitToReload < 0) 
         {
             SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex);
             thePlayer.SetActive(true) 
         }
                 
 }
 void OnCollisionEnter2D(Collision2D other) 
 {
     if (other.gameObject == "Player") {
         //Destroy (other.gameobject));
         other.gameObject.SetActive (false); 
         reloading = true;
     }
 }        
 }
 
              
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               Best Answer 
              
 
              Answer by btmedia14 · Jun 11, 2016 at 04:06 AM
1) Looks like a missing close parenthesis } at line 69 is needed to match the if(reloading = true) from line 61.
2) The if(reloading = true) is incorrect and should be an equality check, i.e. == not =. But since the reloading variable is a bool, better to replace with if(reloading)
3) Also, missing a semicolon to terminate statement at line 68: thePlayer.SetActive(true);
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