- Home /
How to capture sprites on Camera Opaque Texture? (Universal Rendering Pipeline)
I have this simple shader:
Not in screenshot: Shader's surface type is Transparent.
All it does is capturing the camera's signal through its opaque texture. A surface with material using this shader will display every 3D objects the camera sees just fine, but it does not show sprites.
In this screenshot: https://imgur.com/a/5slklsh , I have 2 sprites being seen by the camera, 1 of them is a canvas object, the other is a Sprite Renderer. The quad on the left is using this shader and you can see that the sprites are not showing up on the quad's material.
What can I do to capture sprites on Camera Opaque Texture?
Comment
Your answer
![](https://koobas.hobune.stream/wayback/20220612215421im_/https://answers.unity.com/themes/thub/images/avi.jpg)