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Question by tonygiang · Nov 28, 2019 at 04:08 PM · shaderspriterendering

How to capture sprites on Camera Opaque Texture? (Universal Rendering Pipeline)

I have this simple shader: alt text

Not in screenshot: Shader's surface type is Transparent.

All it does is capturing the camera's signal through its opaque texture. A surface with material using this shader will display every 3D objects the camera sees just fine, but it does not show sprites.

In this screenshot: https://imgur.com/a/5slklsh , I have 2 sprites being seen by the camera, 1 of them is a canvas object, the other is a Sprite Renderer. The quad on the left is using this shader and you can see that the sprites are not showing up on the quad's material.

What can I do to capture sprites on Camera Opaque Texture?

2019-11-28-22-49-49-sandbox3d-samplescene-pc-mac-l.png (68.8 kB)
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